9:28 am by abarriault in iPhone/iPod Touch
Ever since the launch of the iPhone 2.0 firmware, the iPhone/iPod Touch has become a hotbed for great apps. One of the most intersting applications to arrive on the iTunes App Store is Simplify Media. Simplify Media let’s users stream their audio content from their home computer to their iPhone/iPod Touch via wifi or 3G data plan.
With Simplify Media, users don’t need to worry about storage space anymore as long as they have access to a data or wifi network for their iPhone 2.0 firmware enabled device.
Simplify Media has desktop software for all three major OSes (Linux, OS X and Windows). The desktop software also let’s you stream your music from one OS to another.
You can download a copy of Simplify Media by visiting http://www.simplifymedia.com .
iPhone/iPod Touch owners can now download iXboxLive from the iTunes App store. The $0.99 application will enable users to see the online status of their friends, what games they’re currently playing, their gamerscore, browse through their list of recently played games, see their gamerpic and where they’re from. The developper states on the app’s page that more functions will be added later on.
6:40 am by abarriault in Home
I’ve been camping for the last few days in Bar Harbor, ME. To make sure I didn’t leave my favorite hobby at home I decided to bring a PlayStation Portable, an iPod Touch and a Game Boy Advance. Here are a few survival tips to make your gaming experience more enjoyable:
-Make sure your gaming device has adequate batteries. Last thing you want is to be playing video games while being tied-up to an AC adapter.
-Make sure you bring the above mentioned AC adapted.
-Make sure you have an outlet to plug in the above mentioned AC adapter.
-Keep your devices away from humidity and dampness. Best thing to do is bring a Ziplock freezer bag, these bags have a much better seeling mechanism than your average Ziplock, and the bags are also thicker thus adding extra protection.
-Bring a set of headphones. Respect those around you.
-Bring games. A gaming device is pretty much useless without any games. Also bring plenty of games with you.
-And finally, have fun and enjoy yourself (with or without portable gaming devices).
There you go, a few basic tips and tricks to enjoy playing your video games in the wilderness.
I have been a long standing champion of retro gaming. You can throw in as much 3D modeling, bump mapping and dolby surround as you want into a game, it doesn’t necessarily make it a good play. The beauty of retro gaming is the necessity in the design of the classics, these are games that were developed in a time where gameplay HAD to come first, because you didn’t have the luxury of winning people over with high end graphics and sound. A certain amount of finesse had to go into designing the gameplay experience. A game had to be easy to learn, easy to control, and most importantly, fun to play.
Fast forward 20 years, to the age of XBOX Live Arcade and downloadable games and you can tell that the standard set in the age of the NES is just as, if not more important today. Games have gotten harder to develop and infinitely more complex, but what makes a game fun to play has more or less stayed the same. Which is the real beauty of console online services like XBLA, PSN and Wii’s Virtual Console. In the age of disposable first person shooters and glorious HD sports games, console makers still provide an avenue to find some entertaining and innovative games that retain that fun factor of older games, but with updated graphics and sound. A few years ago the market for titles like this on any console was next to nothing. Flash forward and retro gaming is back, in a very big way.
Schizoid is one of those types of games. The kind that grabs you immediately, and makes you wonder where the time went. Developed by Torpex Games, the game is the first to be released on XBOX Live Arcade that has been fully developed using XNA Game Studio Express, Microsoft’s free game development toolkit. Upon first playing the game, you can really tell that Microsoft is putting a lot of power into the hands of their Arcade developers. A few minutes of Schizoid and you’ll remember why retro gaming was so much fun.
The game describes itself as ‘the most co-op game ever’, and this is no exaggeration. On the surface, the game appears fairly simple to play: you pilot a blue ship through a series of levels, and the object of the game is to destroy all the glowing enemies that share the same color as you. Unlike other Top Down shooters like Geometry Wars and Mutant Storm, Schizoid technically has no single player campaign. With you at all times is a 2nd red ship, who you need to help in clearing the level of red enemies. As you progress through the game, you quickly learn that you and your red counterpart have to act together in order to survive. Your ship is vulnerable to enemies of opposing color, which makes it handy to have a second ship watching your back, and vice versa.
Graphically the team at Torpex Games have gone quite a ways to distinguish the look of Schizoid from other comparable games. Enemies take on a very microscopic, biological feel, like protozoa and under a powerful microscope. Breeder enemies spawn eggs which hatch into nebulous Flitts, Skulks and Scorpios target you with claw like mandibles. Even the level design is highly organic, with swaying, fibrous walls that trap enemies and swirling energy obstacles to avoid. You really wouldn’t need this level of detail to enjoy the game, but it goes to show how well crafted Schizoid is over other Live Arcade releases.
Another oddity amongst games of this type is that there is no shooting involved. players destroy enemies by touching them. This makes the control system as simple as it could possibly be; one analog stick is all you need to play this game. Naturally, the game gets harder as you go along, which is why teamwork is such a necessary aspect of the gameplay. Staying together to kill enemies of your color will allow you to get through levels unscathed, which in turn, gives you gold medals for progress. Power ups are scattered throughout the game, which again rely on teamwork. In order to activate a power up you have to bring the two ships together so you can both benefit from increased speed or a powerful bomb attack.
Another innovation is the automatic skipping of levels you have already passed through with no lives lost. This is, in my mind, one of the attractive features of Schizoid. There are hundreds of examples of games out there that force you to trudge through stages you have already passed in order to retry those harder to beat areas. Schizoid saves your progress stage by stage, so you can decide whether you want to play just particular level, or retry all the stages where you may have lost a life. For those of us who enjoy short bouts of gaming, this save system is a welcome feature.
Where this game really shines is in it’s Play Modes. You can choose you have your counterpart’s ship controlled by the computer, or by a friend in Local Co-Op, as well as over XBOX Live. Not to be left out, you can also play the game in Uberschizoid mode, controlling both ships at the same time with the same controller, using dual analog to control each ship. Let me just say that this mode is called Uberschizoid with good reason. It takes a master control jockey to pilot two ships in completely different directions, while fending off enemies and whenever needed provide help for each other. I tried it for a few levels, and I must say, it gives a whole new meaning to the phrase ‘left hand not knowing what the right hand is doing!
Overall the game hits it home in every category. It’s easy to learn, incredibly easy to control and, after 5 minutes of play, becomes wonderfully addictive. The negatives are very few and very minor. The single player campaign is great with an AI controlled wingman, but casual gamers who rarely play online or with friends might not get the full effect of this game’s play modes. The real enjoyment that comes from playing Schizoid is the teamwork factor that comes with playing the game with a friend sitting next to you or over XBOX Live. People who get bored easily with this kind of release might end up unfairly passing it up based on it’s single player campaign. This explains why the clever ‘most co-op game ever’ marketing for the game. Achievements also cater better to a two player campaign, which might get the Gamerscore junkies a bit frustrated. But overall these are very tiny complaints, and don’t really detract from enjoying the game as a whole.
The days of 8-bit gamin may be long gone, but retro gaming may be alive and well again, reshaping itself into an entirely new entity. As games get easier to develop and distribute, we’ll be seeing more games like Schizoid, which fulfills in every way spirit of old school gaming: Fast, simple, great fun.
The iPhone OS version PopCap Games‘ highly addictive “Peggle” is available for $0.99 through the iTunes App Store. The catch is that you have until midnight on June 14 to make the purchase. Be warned though, you might have a hard time doing anything else but play Peggle on your iPhone/iPod Touch.
On June 1, 2009, Microsoft announced several entertainment focused add-ons to its Xbox Live Service during the Electronic Entertainment Expo in Los Angeles, California. Following the keynote, one thing seemed clear, the Redmond Software giant is poised to push its Xbox 360 platform as the media-centric device for your living room. “Our goal has been […]
Visit Decabled.com to view a post of mine that was published pertaining to the recent Xbox Live Entertainment announcements. Click here to go directly to the article.
E3 kicks off in a few days. I’m interested in seeing what will be brought to the table. Surely there will be alot to talk about in the next few days.
This one’s for those looking for some extra “Fallout 3” playtime. The Xbox only downloadable content, “The Pitt” is available for purchase through the Xbox Live Marketplace for 800 Microsoft points and weighs in at 492MB . Below is a blurb taken from the XBLA Marketplace: “Pittsburgh was once the industrial center of the pre-war […]
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