The Sega 32X Could Have Been So Much More
The Sega 32X add-on always fascinated me. It originally came out in November 1994. It had a lot of hype leading up to the release, but that hype quickly fizzled out after Sega was unable to deliver on the initial demand. It also came out a month ahead of the Japanese launch of Sony’s PlayStation and Sega’s own Saturn. At the time, even though I was interested, I didn’t bother getting a 32X as I was still enjoying playing on the Sega Genesis, which still had solid and stellar releases. As cool as the launch lineup was, Star Wars Arcade, Virtua Fighter, Virtua Racing, etc., it wasn’t enough for me to justify using the limited disposable income I had. I ended up getting the add-on later in my adult life and have been a massive fan ever since. Looking back, the unit failed for so many reasons, with Sega clearly to blame for its failure. Sega didn’t have the proper development tools for third-party developers, making the 32X difficult to develop for and ultimately resulting in mediocre rele...